Does the pending update also introduce the same features that arrived with dod1.0, such as console not closing on server join, inabillity to say the charachter ";", and removing of the viewdemo command?
-- MoD, Often @ your service. ----- Original Message ----- From: "Chris Bokitch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 03, 2003 10:49 PM Subject: RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?] > The hw.dll and sw.dll are going to be updated pretty soon so there isn't > really a need to redistribute them. It would probably be best if you wait > for the update. > > Chris. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith > Sent: Tuesday, July 01, 2003 11:09 AM > To: '[EMAIL PROTECTED]' > Subject: RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?] > > > I'm sure everyone already knows this, but once we do our next client update > you won't want to include the old hw.dll and sw.dll anymore. You'll need to > update your mod installer so it doesn't include those files after we've > updated, or your clients will have problems. > > -Eric > > -----Original Message----- > From: Eric Smith > Sent: Tuesday, July 01, 2003 11:02 AM > To: '[EMAIL PROTECTED]' > Subject: RE: [Fwd: [hlcoders] DOD hw/sw.dll redistribution?] > > > It's okay to include the hw.dll/sw.dll files that come with DoD 1.0 (mod) > with your mod. Thanks for checking with us first. > > -Eric > > -------- Original Message -------- > Subject: [hlcoders] DOD hw/sw.dll redistribution? > Date: Mon, 30 Jun 2003 20:09:09 -0400 > From: Jonah Sherman <[EMAIL PROTECTED]> > Reply-To: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > > DOD 1.0 replaces the engine hw.dll and sw.dll with new ones that support > transparent models. This would be a very cool feature for other mods too. > Obviously valve is allowed to redistribute their own engine dlls however > they want, but can a non-valve mod include the DOD hw/sw.dll's so > transparent models can be used? I would really appreciate it if someone > from valve would answer this so we know if we can include them or not... > > -Jonah > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders