And remember that vgui uses inverse alpha :X (which is annoying as hell)
-omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: July 29, 2003 3:14 PM To: [EMAIL PROTECTED] > What's a good tool for creating TGA files that will be displayed on the > VGUI? > > I created a graphic using Paint Shop Pro 8 and saved it as TGA, but Half- > Life won't display the image. Using PaintShop Pro, I also opened a TGA file > that Half Life *does* display, saved it as a TAG file without making any > changes, then tried to use it in my mod. Now, it's not being displayed. > > Does Half Life only recognize "specific" TGA files? Should I use a different > version of PaintShop Pro? What is the size of the TGA images? The height and width needs to be integer multiples of 16 (or maybe powers of 2, I can't remember). Did you save the file with an Alpha channel? If not, try saving it in RGBA format (with the alpha channel). Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders