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I'm noticing a lot on flat huge open spaces that monsters can sometimes get blocked by 
Worldspawn when they check 200 units/waypoint distance ahead of them. This is really 
annoying, as it can really put a damper on perfectly good AI routines. Especially for 
running from grenades.

I'm clueless about this, as all of the monster-movement functions are in the actual 
engine. Argh.

Sniper
Sven Co-op Programmer
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