This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm noticing a lot on flat huge open spaces that monsters can sometimes get blocked by Worldspawn when they check 200 units/waypoint distance ahead of them. This is really annoying, as it can really put a damper on perfectly good AI routines. Especially for running from grenades.
I'm clueless about this, as all of the monster-movement functions are in the actual engine. Argh. Sniper Sven Co-op Programmer -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders