The only problem I see with the cache is what I mentioned before.. how do mappers map, when they need access to the files in the cache? Has noone thought about this?
:/ I like steam, minus that issue and a few other minor things. It works well when it does work (which is 95% of the time for myself) so I'm content in that respect. It's just these little things that seem overlooked, now you've probably all planned for it... but its important. I had to send halflife.wad to one of my mappers because he converted to steam and deleted all of his content, and had no way to finish his maps, barring searching through boxes looking for his CD (he moved a few weeks ago). And this is why this issue came to my attention so quickly. -omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Taylor Sherman Sent: September 15, 2003 9:58 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. A clarification: With Steam, the game files will always be imported into the Steam cache (or downloaded for those without an existing install). Except, of course, for those files you need access to (config), executables, and any files you add (new maps, etc). They will remain on disk, but under the SteamApps dir. Also, of course Mods that are not yet available on Steam will just go on disk in the Steam HL dir. In the future, Steam will support moving the game dir to a location of your choosing. I understand it's a fairly big shift, moving the game dirs like this. But we hope it's more of a step sideways :) which will allow the forward-steps of Steam to happen. thanks, Taylor (Steam Developer) -----Original Message----- From: Alfred Reynolds [mailto:[EMAIL PROTECTED] Sent: Monday, September 15, 2003 6:49 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Steam passwords policy suggestion. Everyone will be converted to using steam caches. No clients will have files on disk. We will be sending email to this list about how to detect steam install directories soon. - Alfred Tony "omega" Sergi wrote: > Yeah, I understand that. > But its clarity on where it will be installed. > If theres a "patch" coming, that sounds as though we can keep > half-life where we've always had it, for me for example: c:\games\hl > As opposed to having to import it INTO a steam cache, like the people > DOWNLOADING steam would have to. > > This seems totally logical to me, and would eliminate a lot of > headaches for the people who've already been playing half-life all > these years, without having to convert everything and having a mess > of folders. Sure, they may simply be > path\to\SteamApps\youremail\half-life, but.. I dunno, it seems like a > step backwards in some ways. > > > -omega > http://www.frontline2.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds Sent: September 15, 2003 8:37 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] Steam passwords policy suggestion. > > > I am not quite sure what you are asking. From now on you will need to > go through Steam to play HL. It may be transparent (you can run hl.exe > which will trigger steam to run and spawn hl) but steam will be there. > > > > Tony "omega" Sergi wrote: >> It's my understanding from what's been said here by Alfred, and by >> gabe in various emails to others and postings that, essentially what >> we're using on steam right now is the equivalent of the 100% steam >> version, the one you'd get if you bought hl through steam, or used a >> steam subscription. >> >> With that said, unless im reading this entirely wrong, hl2 if you buy >> it in a store will install just like a regular game; but in order to >> play online you'd need to have steam running, and have a steam >> account so that you can authenticate with the servers. Basically like >> WON already does, except it would be a separate app that hl2 is >> linked to, instead of being right inside the engine itself. >> >> I'm assuming the same will be for half-life, Alfred would you clarify >> this a little and correct me if I'm wrong please? That after they >> release the patch, it will patch hl where it sits; just like all >> other hl patches, but require steam to be running to play online, so >> its beneficial in that respect to just wait. Mind you, doing testing >> and debugging etc now would still be a good idea since you'd have >> all this extra time to make sure it works for people that only have >> the in-steam version. >> >> I've been trying to assimilate as much information as I can, and >> process and educate other people around me on the situation, but >> there are still a few areas that I'm not 100% sure on and am only >> guessing/assuming, and this one is where the patch is concerned. In >> my opinion, it would be ideal to have it this way as it would solve >> a lot of headaches, and would prevent everyone having to learn an >> entire new system for something they've been playing for 5 years. >> With that said, I'll go with whatever it turns out to be in the end, >> but this is how I think it is, and when reading it's what I get out >> of it, but frankly I don't know. Only valve does. >> >> Anyway, I have faith that it'll all be worked out in the end. >> >> >> -omega >> http://www.frontline2.com >> >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of tei >> Sent: September 15, 2003 2:53 PM >> To: Alfred Reynolds >> Subject: [hlcoders] Steam passwords policy suggestion. >> >> >> Tryiing to connect to Steam network to play Half-Life singleplayer I >> get a connection error, saved at a log as: >> >> --- >> Error:Steam error: >> SteamLogin([EMAIL PROTECTED],heremypass,true,0x220fc04) failed >> with error 1: Steam is busy, please try again later >> >> >> Function trace: >> CFileSystem_Steam::Mount() >> --- >> >> I like that this system generate logs, but maybe is not a good idea >> to log the password as PLAIN TEXT. As tons of malware apps will >> steal the pass. And its very easy that malware apps install at XP >> machines because users nav with Internet Explorer. Maybe its a good >> idea to mask out with ***** the next time.... >> >> >> The file whas saved at errorlogs dir. >> >> Will Single Player HL2 work for people withouth Internet? >> Some peole say not, and I doubt that. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders