Well no one is going to fix mods that didn't work already. There are 1000's
of mods listed, but not near that many that are in active development, or
are even publicly available.

I think by resolve issues, Alfred meant work out any issues that are due to
the mod that used to work not working on steam, if the issue is due to steam.

While I had some issues authenticating, beyond that an already working
Halflife mod should work on steam.. in theory. They just need to be sure
that's true (I think it should be, unless there's some problem or strange
workaround in the mod code it should run just fine).

What I'd really like to see resolved is the authentication issues:
User's ticket has expired
Failed to get valid content ticket
Timeouts and connection resets. - the Internet does this itself sometimes,
so we can't blame anyone totally :p.

Just trying to update 4 servers is taking a lot of my time, once it works
it's beautiful, I just can't seem to stay authenticated to do a whole
update, or manage to auth reliably when i try. I'm sure these issues are
being worked on, because like the last CS release, the system was showing
strain the first few days then worked flawlessly, I think it's just
capacity related, and it seems that's being beefed up constantly.



At 06:10 PM 9/16/2003 +0200, you wrote:


>> Can you give more details on the exact error message?
>>
>> WON will not be retired until we have resolved all the important
>> issues
>> with
>> 3rd party mods (i.e running and debugging them).

Hehehe... all?

I know a site that list 400 mods
http://mods.moddb.com/?mf=t&mf_gme=1&start=400

maybe half-life have more than 1000/2000 mods actually.

And suppose you fix 2320 mods. You will be stremly bored!


- - -


G> Details on the auth protocol would be sufficient. Releasing the source
G> to won may have Copyright/DMCA/<insert random flawed IP law here> issues
G> even if Valve were inclined to do so.

Maybe its not needed the won stuff, but the engine code itself *minus*
the won stuff. If you give me the HL engine source to the community as
GPL, these people will add:

 - a new sexy particle system (like Telejano)
 - bumpmaping (like Tenebreae)
 - per-vertex lighting (?)
 - terrain support
 - mvd demos, loc files, capture_avi, ... (zquake)
 - retexturing as 24b PNG + 24b luma
 - support for more than 10.000 entitys
 - support for better network
 - big maps
 - more sensitive control
 - a good model format to add ODE phisics
 - mix Quake2 and Half-Life clients
 - md3 model support
 - Quake2 maps support

Dream on!... half-life with doom3 lighting + terrain support + a sexy
particle engine for free!...

Give a broken toy to the community, and will return as a Ferrari.


Darkplaces http://www.icculus.org/twilight/darkplaces/screenshots.html

Tenebrae
http://www.willihammes.com/tenebrae/tb-base_07.jpg

FTE
http://www.qexpo.com/booths.php?id=3

Telejano
http://telejano.berlios.de/wiki3/index.php/Screenshots%20v6.3

Others
http://wiki.quakesrc.org/index.php/The%20best%20of%202003%20Screenshots,%20by%20Tei


I dont want the "won" stuff, and will be dead stuff.. Ok? ... remove all about "won" and release a older version.


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