The way I see it, the cat is out of the bag. Valve has to start thinking how its going to go about doing damage control. Someone mentioned Valve hunting down and prosectuing those who have admitted publicly they have the source. I think that would make this whole thing more sureal than it already is and simply make the source even more sought after. Plus, you would need more proof than a forum posting or something.
They could do nothing and just move on, see what happenes, and hope it goes away. I think this is the most likely to occur but all thats going to happen is rampant infringement and abuse of their IP. In my own little dream world, I would like to see something like Relic did when they released the source to Homeworld. A developers network where the latest source for Half-Life 1 and HLDS are available for download. You could compile your own optimized hlds. Any work done on the source and programs released would automatically be property of Valve software. Valve could then pick and choose patche(s) from the community to integrate into their engine. I could extend the life of the engine even further than its already gone by allowing the massive HL community to get their hands dirty with one of the best games ever. Cya all Matt > Not true by any means. It would be extremely difficult to > port this game to Linux seeing as unlike HL1 it uses DX > exclusively. > > -sb -- Matt Chambers <[EMAIL PROTECTED]> http://www.playway.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders