=========================================== ON THE FLY GAMEMENUS.RES WITH CONSOLE? ===========================================
Can be cool to generate this menus from console: menuclear addmenu "Chat Room" "connect chatroom0.mypeskiserver" addmenu "TFC Room" "connect chatroom1.mypeskiserver" addmenu "SFC Room" "connect chatroom2.mypeskiserver" addmenu "continue" "menuclose" showmenu Ok, If the player is unconnected you cand send new menus, but with console and alias,etc... you can save the generation of menus like this... alias ChatsMenu { menuclear; addmenu "Chat Room" "connect chatroom0.mypeskiserver"; addmenu "TFC Room" "connect chatroom1.mypeskiserver"; addmenu "SFC Room" "connect chatroom2.mypeskiserver"; addmenu "continue" "menuclose"; showmenu; } or this... alias ChatsMenu "menuclear;addmenu \"Chat Room\" \"connect chatroom0.mypeskiserver\";addmenu \"TFC Room\" \"connect chatroom1.mypeskiserver\"; addmenu \"SFC Room\" \"connect chatroom2.mypeskiserver\"; addmenu \"continue\" \"menuclose\"; showmenu;" or this... alias ChatsMenu 'menuclear;addmenu "Chat Room" "connect chatroom0.mypeskiserver";addmenu "TFC Room" "connect chatroom1.mypeskiserver";addmenu "SFC Room" "connect chatroom2.mypeskiserver";addmenu "continue" "menuclose"; showmenu;' ========================== WAIT ROOMS SERVERS? ========================== Humm... this way the user will connect to server A, and the server will generate some aliases. The server can be a "Wait Room", something like these wait rooms Warcraft have, or these map select QuakeWorld have. Then the player can trig menus with this techniques (console generating GameMenus.res on the fly). Or may ask to be connected to the first empty slot at other server, or something similar. So you can spawn a "wait server" with 64 players, withouth model, only a box maps, to able players speak at console or fly noclip waiting a free slot. ========================== RAID SERVERS? ========================== Whats about a server that is able to spawn more than 1 map, so... maybe a hull of 20 maps, and able players to swich from-to maps with the ability to mantain the same health and weapons and other stuff :D This may need a better net code, of course :] and some mod support (to able terrorist to spawn with the old health and old AK47 :D ) All this servers may share the same LIGHTSTYLES and PRECACHE models list, for very fast connections. So the first time you connect the delay can be 20 s, but switching maps will be 2/5 s K> Can someone from valve please post the list of all the button commands K> Here I will start it K> "#" the order of the button, I think K> "label" this is the name of the button K> "command" what the button does K> "OnlyInGame" when it can be used K> "notsingle" no fucking clue K> valid commands: K> "ResumeGame" K> "Disconnect" K> "OpenPlayerListDialog" K> "OpenCreateMultiplayerGameDialog" K> "OpenServerBrowser" K> "OpenOptionsDialog" K> "Quit" K> MISSING K> "OpenFindServerMenuAndStuff" ? K> ?? K> im sure there are lots of other missing commands, but I don't know them so I K> would like to know :) K> Also I spen a lot of time making new art for the old buttons and im very K> disappointed it all went to waste, I also had some custom sounds, I would K> like to reuse, any idea what the .wav files are for the menus buttons clicks K> and stuff K> Thx. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders