Marco Leise wrote:
If you make the FOV very small you will minimize the
perspective effect. You could then move the camera
backwards to compensate for the zoom effect caused by
reducing the FOV.
I don't know how well this will work in practice and
you may run into precision problems.
Max
Hey, did I say that or what? :p
yes, decals will suck, and some doors, or other stuff.. but as maps will
be custom made for this isometric thing, you can workaround most
problems: make wide surfaces over other surfaces to avoid Z-fighting.
Rolfhh.!!!. Hehehe... hollywood solution for that is false perspective,
make a near tree real size, and a very far tree giant :D ...argh!
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