Oh, I'm stupid. I didn't read your message properly.

As far as I know, the EXPORT stuff is just for single player purposes. I
could be wrong though, this is off the top of my head.

If Steam's NAME_FOR_FUNCTION() isn't working properly in debug mode, I guess
it'd be a good idea to do a quick temporary hack. Comment out the block of
code under:
"// Ugly code to lookup all functions to make sure they are exported when
set."

-Sniper

----- Original Message -----
From: "Sniper" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2003 3:10 PM
Subject: Re: [hlcoders] No EXPORT?


> You're missing EXPORT on some touch/use/think prototypes.
>
> -Sniper
> ----- Original Message -----
> From: "Rockefeller" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, November 15, 2003 8:27 AM
> Subject: [hlcoders] No EXPORT?
>
>
> > hi.
> >
> > It seems that since the last update of Steam the Debug Mode does not
> > work correctly any more. I'm getting "No EXPORT" messages for ALL
> entities:
> >
> > Can't find address: 1b1b2ce3
> > ERROR:  No EXPORT: func_door:LinearMoveDone (1b1b2ce3)
> >
> > It seems that g_engfuncs.pfnNameForFunction() always returns false.
> >
> > Anyone else noticed this?
> >
> > Rockefeller
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
>



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