Oh, I'm stupid. I didn't read your message properly. As far as I know, the EXPORT stuff is just for single player purposes. I could be wrong though, this is off the top of my head.
If Steam's NAME_FOR_FUNCTION() isn't working properly in debug mode, I guess it'd be a good idea to do a quick temporary hack. Comment out the block of code under: "// Ugly code to lookup all functions to make sure they are exported when set." -Sniper ----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, November 15, 2003 3:10 PM Subject: Re: [hlcoders] No EXPORT? > You're missing EXPORT on some touch/use/think prototypes. > > -Sniper > ----- Original Message ----- > From: "Rockefeller" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, November 15, 2003 8:27 AM > Subject: [hlcoders] No EXPORT? > > > > hi. > > > > It seems that since the last update of Steam the Debug Mode does not > > work correctly any more. I'm getting "No EXPORT" messages for ALL > entities: > > > > Can't find address: 1b1b2ce3 > > ERROR: No EXPORT: func_door:LinearMoveDone (1b1b2ce3) > > > > It seems that g_engfuncs.pfnNameForFunction() always returns false. > > > > Anyone else noticed this? > > > > Rockefeller > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders