I ran it on a test machine - it tries to convert every HL2 texture to a
TGA. At the same time. Bye bye memory, hello gratuitous disk swapping.


Mike Frysinger wrote:


lets see you code it before smearing other people
-mike


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders







_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



Reply via email to