Entities are now cached inside of CS rather using the engine lookup
routines (because they are too expensive to use so often). If you remove
entities from the world that CS knows about it will cause it to crash
(so don't).

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Wednesday, February 11, 2004 9:59 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Steam changes 2-9
>
> Does anyone know exactly what was changed in Steam as of
> February 9th?  Old routines I was using with metamod on
> Counter-Strike are no longer working.
>
> For example, I can no longer dynamically add/create
> info_player_deathmatch/info_player_spawn (I get "Bad entity
> in IndexOfEdict()" after spawning a few times).  If I remove
> weaponboxes (and their contents), the game crashes at round change...
>
> I suspect the "Optimized entity lookup routines" thing is
> what has brought my metamod plugin to a screeching halt.
> It's as if the engine is caching what entities are valid and
> then getting angry at me for changing them.
>
>      -----David "BAILOPAN" Anderson
>
>
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