I don't have answers for your questions yet. We'll be using this mailing list to communicate information when we're ready.
-Eric -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Caleb 'Ghoul' Delnay Sent: Friday, March 26, 2004 5:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Steam and Mods Importance: High I have a few questions. How is Valve going to determine what is Steam supported (content delivery wise) and what isn't? What I mean is how high are the quality standards going to be? Obviously it would be illogical to throw every submitted mod onto the content servers, there would be thousands. That brings up my second question. Is there going to be a better method of organization besides just a games list? As the list of supported mods gets larger and larger, thats a lot more scrolling to do. I picture some kind of folder view with all the third party mods, following some kind of organization and filtering method. Would be neat to just filter in "Oh I want any single player only mods that were released from May 1st and forward" or something similar. Have you guys already taken this in to account? -- Caleb 'Ghoul' Delnay www.nocensmundus.net > We'd like to begin collecting builds from Mod teams interested in > distributing their Mod on Steam. > > Players will be able to click on the icon for your Mod in the Games > list to install your Mod and then get all of the files they need. > This means they won't need to visit a web site to download the content > and install it manually. We will be able to release new versions of > your Mod on Steam so everyone will automatically get the updates. > > Dedicated servers will also be able to get the content for your Mod. > > We should be ready to start distributing Mods on Steam in the next few > weeks. In the meantime, if you'd like to have your team's Mod > included, please put together a complete build of what you'd like to > release (.zip or .exe) and send me an e-mail with a link to the file > so I can download it and get things ready on our end. Make sure the > build you give us has been tested with Steam. > > Please also include contact information for a Mod team member for us > to communicate with if we have any questions/problems. > > Let me know if you have any questions. > > Eric Smith > Valve _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders