Raiko wrote:
Would I need to create a second entity (a la Crossbow Bolt) to do this? Meaning, would I have to make the weapon "fire" this entity to do damage and then be deleted and remade as a weapon that can be picked up? Is that what you mean?
No, you shouldn't need to create one entity that you can throw and other entity that can be picked up. You should be able to do everything with a single entity.
You WILL have to change the MOVETYPE and possibly change the size of the entity (using UTIL_SetSize) since each state will probably have different values for these (flying and small, or landed and large).
-- Jeffrey "botman" Broome
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