I've got this idea, somebody tell me if it's worth doing, been done, etc.: Mod some Entity "E" to spawn its own Scripted_Sequence as a member variable (analogous to entities which spawn their own sprites, explosions, etc.).
When "E" detects certain conditions while thinking, or gets triggered via script, it fires the Scripted_Sequence, specifying monster name, walk/run/etc., animations to play, etc. In short, "E" is a Script-handling monster. Thanks in advance for your comments. - Karl Jones ... the Handy Vandal [EMAIL PROTECTED] http://www.handyvandal.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders