The log probably stops because there is still text in the buffers. If you can get the buffers to flush after every line of text you might get more information before the inifinite loop leaves you no option, but terminate the process. Is there assembler code in your mod? What about writing the entity count into the log when it goes dangerously high? At least you would know if the entity count is always close to the limit when the crash occurs. How about the visibility in darksun. Maybe the map has more entities visible at a time?
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