Hum..
Can be interesting and fun to build a community sdk from scrach. The valve SDK its not the only shape you can have for the engine. Other cools ideas may include to shell the engine has api for a scripting app for RAD modding. With spidermonkey, the Mozilla JS engine, its very easy. But you may also use Mono to builtin a C# CLR so you can code the engine on C# with plugins. Mono actually compile to native code by default(its optional), so the resulting code will be assembler and fast. [ Add here your loving technology on scripting ]
Doing a SDK from scrach can be fun, as evil problems, but other nice side effects.
Heavy total conversions may use a smaller code base. I found on other engines that total conversions often code better with a minimalistic codebase, because coding a TC from the normal base often mean removing lots of uninteresting stuff, that is a tedious a no-error-free task.
Even a "clean" (minimalistic and with all know bugfixes) version of the SDK can be nice. But can be need support from SDK to make "custom SDK versions" and distribute that.
Henry Malthus wrote:
I was wondering about this the other day.
With no multiplayer other than CS:S, are Valve just going to let us figure it out for ourselves? Or provide some great documentation, along with this list?
Whatever happens, we'll be sweet for the SP side of things, and hopefully MP shouldn't be too hard to conquer.
On Thu, 07 Oct 2004 02:39:01 +0000, Tan Theodore <[EMAIL PROTECTED]> wrote:
I think this is highly unlikely since CS is such a highly popular game. Releasing the SDK means also releasing the CS source code to hackers/cheaters.
Maybe Valve will put little bits and pieces of the CS code in the HL2 SDK. Who knows?
From: "Ronny Schedel" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: [hlcoders] sdk for css? Date: Thu, 7 Oct 2004 01:58:39 +0200
When will this be ready?
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