Hum..

Can be interesting and fun to build a community sdk from scrach. The
valve SDK its not the only shape you can have for the engine. Other cools
ideas may include to shell the engine has api for a scripting app for RAD
modding. With spidermonkey, the Mozilla JS engine, its very easy. But you
may also use Mono to builtin a C# CLR so you can code the engine on C#
with plugins. Mono actually compile to native code by default(its
optional), so the resulting code will be assembler and fast.
[ Add here your loving technology on scripting ]

Doing a SDK from scrach can be fun, as evil problems, but other nice side
effects.

Heavy total conversions may use a smaller code base. I found on other
engines that total conversions often code better with a minimalistic
codebase, because coding a TC from the normal base often mean removing
lots of uninteresting stuff, that is a tedious a no-error-free task.

Even a "clean" (minimalistic and with all know bugfixes) version of the
SDK can be nice. But can be need support from SDK to make "custom SDK
versions" and distribute that.



Henry Malthus wrote:
I was wondering about this the other day.

With no multiplayer other than CS:S, are Valve just going to let us
figure it out for ourselves? Or provide some great documentation,
along with this list?

Whatever happens, we'll be sweet for the SP side of things, and
hopefully MP shouldn't be too hard to conquer.


On Thu, 07 Oct 2004 02:39:01 +0000, Tan Theodore <[EMAIL PROTECTED]> wrote:

I think this is highly unlikely since CS is such a highly popular game.
Releasing the SDK means also releasing the CS source code to
hackers/cheaters.

Maybe Valve will put little bits and pieces of the CS code in the HL2 SDK.
Who knows?


From: "Ronny Schedel" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: [hlcoders] sdk for css?
Date: Thu, 7 Oct 2004 01:58:39 +0200


When will this be ready?


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