Okay, for anyone not even remotely interested in a VALVe vs Epic
holywar, ye should delete this email and not bother reading it.  It's
just me rambling about sucky Epic stuff.  Even though they have some
good points, admining servers generally shows all their bad ones all at
once. :p

<rant>
Yeah, you have to learn a completely new scripting language which
executes slower then C++ code and a majorly "prettified" engine which
doesn't actually run on anything but the highest of high end video cards
currently available.

You ever tried being a server administrator for ~10 UT2004 servers?
It's friggen hopeless.  The logging system is pathetic and practically
useless for all intents and purposes, the anti-cheat protection is
almost as useless as VAC, whenever you login as an admin the server
graciously TELLS EVERYONE so any suspected cheaters bugger off for a few
hours then come back again.  They run competitions with stupid
timeframes that cause a -lot- of patches for each mod to be released (we
were looking at ~4 in a week for Deathball - you try keeping that and
another 100 servers up-to-date).

There's NO built-in way for users to find out another users uniqueid
without physically going to their computer and checking in ini files or
the setup menu, so "incident reporting" systems are completely useless
because you can't get the ID of someone confirmed, even though the ID's
are completely unique and not backwards-engineerable.

In fact, to get even close to VALVes (vanilla hlds) standard of
server-administration you actually need to install around 4 third-party
addons.  I mean, it's stupid.  The mapcycle, engine configuration,
banlist, game cvars, etc are all stored in the ONE FILE.  What about the
people that dynamically generate banned.cfgs for their server?  They
have to dynamically regenerate the whole damn configuration file for
each server that has a different gametype.

Epic standards are hopeless when it comes to server administration of
more then one server, even their built-in webadmin is flawed so we leave
it disabled for security reasons.

They have NOTHING on a -seven year old- game.  It's almost as bad as
battlefield, where you have to write an essay to ban someone.

Oh no!  I want to change the variable that forces people to respawn once
they die rather then waiting till they click fire, what's the line I
have to enter?!
adminlogin myadminpassword
admin get XGame.XDeathmatch bForceRespawn
admin set XGame.XDeathmatch bForceRespawn False
adminlogout

Anyone remember the good ol' "rcon_password blah" "rcon sv_forcerespawn"
"rcon sv_forcerespawn 0" (note: that command doesn't exist).

Mayyyybe you want to change maps, but don't remember which maps are on
the server, how do you find out?  Stuffed if I know, there's absolutely
NO DOCUMENTATION WHATSOEVER.  Just a note, "admin servertravel
dm-something" when "something" doesn't exist will reload the current map
and completely screw the game.  Ie:  You shoot someone, they go from
100hp down to negative health then become "stuck" and can't do anything
until the server changes map or restarts.
</endrant>

- Bruce "Bahamut" Andrews



John Bellone wrote:

Jeffrey "botman" Broome wrote:

Bruce "Bahamut" Andrews wrote:

bah, Epic have NOTHING on VALVe...



...except $1,000,000.00 contests for MOD authors. :)

http://www.unrealtournament.com/ut2003/contest.php

--
Jeffrey "botman" Broome

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And Unrealscript, Unreal Engine 3, and among other things.

--
John Bellone
Project Manager, Programmer
Flipside Software
http://www.flipsidesoftware.com



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