Gah, I'm a moron. You already said you did. UpdateClientData on the server as well. Oh, and HUD_TxferPredictionData, HUD_TxferLocalOverrides. Should cover it all.
-----Original Message----- From: Tony "omega" Sergi [mailto:[EMAIL PROTECTED] Sent: November 16, 2004 8:30 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Access vuser1 in client-side PMshared code You need to modify delta.lst and add entries for vuser1. -----Original Message----- From: BUzer [mailto:[EMAIL PROTECTED] Sent: November 16, 2004 8:05 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Access vuser1 in client-side PMshared code I'm using pev->vuser1 vector for players to keep there some information for physics system. PM-shared code on server can read and change it, if needed. But i also want to send this variable to client to make predicting work correctly. I've added strings with it to delta.lst, added code in server's AddToFullPack, and in HUD_ProcessPlayerState added VectorCopy( src->vuser1, dst->vuser1 ); --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.796 / Virus Database: 540 - Release Date: 13/11/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

