Gah, I'm a moron. You already said you did. UpdateClientData on the server
as well. Oh, and HUD_TxferPredictionData, HUD_TxferLocalOverrides. Should
cover it all.


-----Original Message-----
From: Tony "omega" Sergi [mailto:[EMAIL PROTECTED]
Sent: November 16, 2004 8:30 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Access vuser1 in client-side PMshared code

You need to modify delta.lst and add entries for vuser1.

-----Original Message-----
From: BUzer [mailto:[EMAIL PROTECTED]
Sent: November 16, 2004 8:05 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Access vuser1 in client-side PMshared code

I'm using pev->vuser1 vector for players to keep there some information for
physics system. PM-shared code on server can read and  change it, if needed.
But i also want to send this variable to client to make predicting work
correctly.
I've added strings with it to delta.lst, added code in server's
AddToFullPack, and in HUD_ProcessPlayerState added
VectorCopy( src->vuser1, dst->vuser1 );



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