You might have to resort to what I did with my HL1 mod, add bots. This might
be a problem if you have no idea how to make bots, but hopefully a good open
source HL2 bot might come along. Hey Botman, You gunna make bots for source?

Jason 'Draco' Houston

----- Original Message -----
From: "Michael Fischer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 22, 2004 2:38 PM
Subject: [hlcoders] Debugging multiplayer mods


> Hey guys,
>
> I prefer coding up small mods that add a little variety to vanilla
deathmatch
> through new gameplay types (like, for instance, king of the hill or
survivor).
> Testing these was fairly easy with HL1: you could just install HL on
another
> nearby computer, fire up a LAN server, and run back and forth between the
two
> computers as the game ran.  (I'm not sure if Valve appreciates this, but
I'd
> rather not buy another copy of HL when nobody but me will be "playing" it)
>
> With Steam's authentication scheme for HL2, I'm not sure this is going to
be so
> easy, or even possible.  My idea would be to install HL2 on another
computer,
> do the authentication thing, and then disconnect both computers from the
> internet and run in offline mode.  Even so, they might not be able to
connect
> to each other (same CD key), or run servers at all (no contact with master
> servers).
>
> Is there another way to test multiplayer mods?  Or am I the only one who'd
need
> this capability?  I'd appreciate your insight.
>
> Mike
>
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