> > Jorge Rodriguez wrote:
> >
> >> No, I would also consider it highly advantageous to be able to
> >> playtest a mod on two computers at once.
> >
> >
> > Yes, absolutely! In many situations it proves useful to necessary
> > to have two copies of the game running, preferable on two PCs.
> >
> >> I don't think it's possible though, because then anybody who goes to
> >> a lan party would have free access to the game.
> >
> >
> > It was possible with HL1. You could play with multiple copies of
> > the same game (i.e. CD key) in a LAN. The number of allowed copies
> > was limited. I can't remember the number, I think it was pretty
> > high, like four or five. I don't see why that should be any
> > different with HL2. So I do think it is possible. I'm just afraid
> > we won't see this for HL2, seeing how Valve is handling things
> > currently. :(
> >
> > Florian

> I did try this with HL1 under steam and while I am not completely able
> to understand this system I got it to work.
> I started a mp game on PC1(has internet IP) with attached debugger then
> I tried to join the game on PC2 (has network IP 192.168.*.*) with the
> same steam account running. I was prompted to enter my steam password
> here, and got a "ticket expired" msg.
> Now I started a mp game on PC2 (has network IP 192.168.*.*) and tried to
> join this game from PC1(internet IP) with attached debugger, again I got
> prompted to enter my steam password and then it worked. Setting of
> sv_lan didn't matter.
>
> So it looks like steam lets you join lan games if the server is using a
> network ip even with the same steam account. And yes I have internet
> access on PC2.
>
> Black Panther

If that's still true, that's great.

--
Bob Aman
http://www.rapidcanvas.com

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