> > Jorge Rodriguez wrote: > > > >> No, I would also consider it highly advantageous to be able to > >> playtest a mod on two computers at once. > > > > > > Yes, absolutely! In many situations it proves useful to necessary > > to have two copies of the game running, preferable on two PCs. > > > >> I don't think it's possible though, because then anybody who goes to > >> a lan party would have free access to the game. > > > > > > It was possible with HL1. You could play with multiple copies of > > the same game (i.e. CD key) in a LAN. The number of allowed copies > > was limited. I can't remember the number, I think it was pretty > > high, like four or five. I don't see why that should be any > > different with HL2. So I do think it is possible. I'm just afraid > > we won't see this for HL2, seeing how Valve is handling things > > currently. :( > > > > Florian
> I did try this with HL1 under steam and while I am not completely able > to understand this system I got it to work. > I started a mp game on PC1(has internet IP) with attached debugger then > I tried to join the game on PC2 (has network IP 192.168.*.*) with the > same steam account running. I was prompted to enter my steam password > here, and got a "ticket expired" msg. > Now I started a mp game on PC2 (has network IP 192.168.*.*) and tried to > join this game from PC1(internet IP) with attached debugger, again I got > prompted to enter my steam password and then it worked. Setting of > sv_lan didn't matter. > > So it looks like steam lets you join lan games if the server is using a > network ip even with the same steam account. And yes I have internet > access on PC2. > > Black Panther If that's still true, that's great. -- Bob Aman http://www.rapidcanvas.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

