Andrew Foss wrote: > it's not that, believe me, I've tried. I'm talking about stutters that > halt the game for a couple thousand ms by opening a door. >


Finally!

Gordon Freeman its not G-Man!

G-Man nooot sutttteeerr !

 - - -

Ideas:
 - lower your FPS to help sincronization audio-video (?)
 - replace the older item on your hardware (a bad sound card?, not
enough ram?, slow HD?)
 - configure HL2 for advanced preloading, ( snd_mixahead , etc...) and
maybe lower sound quality (??)
 - have more free space on hd.


- - -


How sound stuff work?

I dont know. But can be something like this:

 1) the server ask the client to preload stuff, on Half-Life2 this can
be dinamically (you can load the buggy on any level!), I think.
 2) some loading its done, single stdio work, data its in memory
 ...
 3) the server ask the client to play a sound file
 4) the client move data from memory to sound card??? DMA stuff??
 5) the speakers generate the audio wave :D

Sutter can be a level "4" problem, I think*, uploading stuff to somewhere
from somewhere for something being correctly stuffed :D


note: *I have not real idea.


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