Andrew Foss wrote: > it's not that, believe me, I've tried. I'm talking about stutters that > halt the game for a couple thousand ms by opening a door. >
Finally!
Gordon Freeman its not G-Man!
G-Man nooot sutttteeerr !
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Ideas: - lower your FPS to help sincronization audio-video (?) - replace the older item on your hardware (a bad sound card?, not enough ram?, slow HD?) - configure HL2 for advanced preloading, ( snd_mixahead , etc...) and maybe lower sound quality (??) - have more free space on hd.
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How sound stuff work?
I dont know. But can be something like this:
1) the server ask the client to preload stuff, on Half-Life2 this can be dinamically (you can load the buggy on any level!), I think. 2) some loading its done, single stdio work, data its in memory ... 3) the server ask the client to play a sound file 4) the client move data from memory to sound card??? DMA stuff?? 5) the speakers generate the audio wave :D
Sutter can be a level "4" problem, I think*, uploading stuff to somewhere from somewhere for something being correctly stuffed :D
note: *I have not real idea.
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