Decomplie a NS Model, or the bullsquid

This will help with both, a player model, and a npc

Adam


--- Deadman Standing <[EMAIL PROTECTED]> wrote:

> I have a model with 4 rotational bone controllers
> defined as:
>
> $controller 0 "fan_ductt" XR -90 90
> $controller 1 "fan_ductb" XR -90 90
> $controller 2 "fan_ductl" XR -90 90
> $controller 3 "fan_ductr" XR -90 90
>
> bones 0 and 1 work correctly but bones 2 and 3
> rotate around the Z axis
> instead of the X axis. No matter what I try I can't
> seem to get them to
> rotate around the X axis. I tried:
>
> $controller 2 "fan_ductl" ZR -90 90
> $controller 3 "fan_ductr" ZR -90 90
>
> to see if it made a difference, but they still
> rotate around the Z.
> Changed it to:
>
> $controller 2 "fan_ductl" YR -90 90
> $controller 3 "fan_ductr" YR -90 90
>
> and they rotate just fine around the Y axis. Put it
> back to the X axis
> and one again it rotates around the Z axis...
> AAAAAHHHHHHHH *bangs
> repeatedly head on table*.
>
> Anyone have any ideas about this oddity?
>
>
>
>
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>


=====
http://ammahls.com




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