Decomplie a NS Model, or the bullsquid This will help with both, a player model, and a npc
Adam --- Deadman Standing <[EMAIL PROTECTED]> wrote: > I have a model with 4 rotational bone controllers > defined as: > > $controller 0 "fan_ductt" XR -90 90 > $controller 1 "fan_ductb" XR -90 90 > $controller 2 "fan_ductl" XR -90 90 > $controller 3 "fan_ductr" XR -90 90 > > bones 0 and 1 work correctly but bones 2 and 3 > rotate around the Z axis > instead of the X axis. No matter what I try I can't > seem to get them to > rotate around the X axis. I tried: > > $controller 2 "fan_ductl" ZR -90 90 > $controller 3 "fan_ductr" ZR -90 90 > > to see if it made a difference, but they still > rotate around the Z. > Changed it to: > > $controller 2 "fan_ductl" YR -90 90 > $controller 3 "fan_ductr" YR -90 90 > > and they rotate just fine around the Y axis. Put it > back to the X axis > and one again it rotates around the Z axis... > AAAAAHHHHHHHH *bangs > repeatedly head on table*. > > Anyone have any ideas about this oddity? > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== http://ammahls.com __________________________________ Do you Yahoo!? Read only the mail you want - Yahoo! Mail SpamGuard. http://promotions.yahoo.com/new_mail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

