More specifically I'm having problems figuring out how to create a physics constraint between two objects. Also, creating an entity in the game seems to require either CBaseEntity or an EntityFactoryDictionary neither of which I know how to use. Can EntityFactoryDictionary be hooked like the other interfaces in a plugin? How about creating a new entity and have it use physics?
----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 02, 2004 7:06 PM Subject: RE: [hlcoders] Question on Plugin Interface
Yes, read the game dll code and copy it. We haven't provided a sample of this because it will be pretty involved. We have discussed providing some interfaces to help manage entities between mods and plugins, but nothing concrete has come out of it yet.
- Alfred
----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Sent: Thursday, December 02, 2004 4:10 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Question on Plugin Interface
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] With the plugin interface, it is possible to use IPhysicsObjects and CBaseEntities?
And if so... how do you go about doing it, i'm having some problems.
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