Are you looking specifically for HL2 weapons? As in, not the CS weapons? Because you can use the shotgun, mp5, and grenade from CS if you just do a straight, untouched build off of "Start a mod from scratch"
On Fri, 03 Dec 2004 13:14:24 -0500, Michael Fischer <[EMAIL PROTECTED]> wrote: > I'm interested in this too. I've tried both options in the Create a Mod > dialog. "Start a mod from scratch" seems to create a bare-bones > multiplayer mod, and doesn't make use of any of the HL2 weapon code (the > files are included in the project, but they're excluded from the > build). "Modify Half-Life 2" does include the HL weapon code, but of > course the default behavior for the mod is a single player game. > Changing appid in gameinfo.txt to 320 or using -applaunch 320 for > steam.exe doesn't seem to do the trick (the changes I made to the source > still don't have any effect, since it looks like it's just loading the > old deathmatch dll). > > So, has anyone been able to basically recompile HL2DM with the SDK? I'd > imagine this is how mods like Rocket Crowbar get their beginnings. > > -Mike > > > > Kyle Keating wrote: > > >but is the code for your hl2dm including with the hl2 sdk, or is it > >jsut the single player. I'm interested in making a simple mod to > >improve featuring for hldm2. I do not wish to make a whole new mod or > >recreate hldm2. > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders