Are you looking specifically for HL2 weapons? As in, not the CS
weapons? Because you can use the shotgun, mp5, and grenade from CS if
you just do a straight, untouched build off of "Start a mod from
scratch"


On Fri, 03 Dec 2004 13:14:24 -0500, Michael Fischer <[EMAIL PROTECTED]> wrote:
> I'm interested in this too.  I've tried both options in the Create a Mod
> dialog.  "Start a mod from scratch" seems to create a bare-bones
> multiplayer mod, and doesn't make use of any of the HL2 weapon code (the
> files are included in the project, but they're excluded from the
> build).  "Modify Half-Life 2" does include the HL weapon code, but of
> course the default behavior for the mod is a single player game.
> Changing appid in gameinfo.txt to 320 or using -applaunch 320 for
> steam.exe doesn't seem to do the trick (the changes I made to the source
> still don't have any effect, since it looks like it's just loading the
> old deathmatch dll).
>
> So, has anyone been able to basically recompile HL2DM with the SDK?  I'd
> imagine this is how mods like Rocket Crowbar get their beginnings.
>
> -Mike
>
>
>
> Kyle Keating wrote:
>
> >but is the code for your hl2dm including with the hl2 sdk, or is it
> >jsut the single player. I'm interested in making a simple mod to
> >improve featuring for hldm2. I do not wish to make a whole new mod or
> >recreate hldm2.
> >
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