Oh, and if this is in a plugin: edict *ed = engine->PEntityOfEntIndex(m_iClientCommandIndex+1); IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( ed ); playerinfo->GetNetworkIDString();
Or edict *ed = engine->PEntityOfEntIndex(m_iClientCommandIndex+1); engine->GetPlayerNetworkIDString(ed); ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, December 03, 2004 4:45 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SteamID? > CBasePlayer *pPlayer = UTIL_GetCommandClient(); > pPlayer->GetNetworkIDString() > > - Alfred > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Manip > Sent: > Friday, December 03, 2004 4:32 PM To: [EMAIL PROTECTED] > Subject: [hlcoders] SteamID? > > > Does anyone have a method for retrieving a char array version of the > > callers SteamID from a CON_COMMAND() callback? > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

