Yes, all sounds which are associated with a valid entity on the client
can procedurally override sound spatialization.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl
Sent: Friday, December 03, 2004 3:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Fwd: Voice Chat related

Does this work with a Single Player instance as well?
Im thinking of a pretty basic AI script that would react to someone
speaking.

Yahn Bernier wrote:

>You should be able to tweak the spatialization of sounds from a player
>using:
>
>bool C_BaseEntity::GetSoundSpatialization( SpatializationInfo_t& info )

>.
>
>Just implement the virtual method for each player
>(C_BasePlayer::GetSoundSpatialization) and examine the info variable
>for CHAN_VOICE or the sfx name ( I think the voice playback has a
>special tag/name ).
>
>Yahn
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of <SB> Childe

>Roland
>Sent: Thursday, December 02, 2004 3:41 PM
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Fwd: Voice Chat related
>
>---------- Forwarded message ----------
>From: <SB> Childe Roland <[EMAIL PROTECTED]>
>Date: Thu, 2 Dec 2004 17:37:33 -0600
>Subject: Voice Chat related
>To: [EMAIL PROTECTED]
>
>
>I do not yet have the SDK (getting HL2 for christmas), but I have a
>
>
>question about the possibilities with it.  If the developers or anyone
>who has looke the SDK over has an answer, I would be very grateful.
>
>Is it possible to fix the Voice (coming over the built in voice chat)
>to a specific place in the game world?  By this I mean, could I have a
>room where everyone's voice comes, and you just need to be nearby to
hear it?
>Also, could I set this location to a player, so that it seams as if the

>voice is coming from their specific location and gets softer the
>farther away from them you are?
>
>--
>====================
><SB> Childe Roland
>"I will show you fear in a handful of jelly beans."
>
>
>--
>====================
><SB> Childe Roland
>"I will show you fear in a handful of jelly beans."
>
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