Yes, all sounds which are associated with a valid entity on the client can procedurally override sound spatialization.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Hoegl Sent: Friday, December 03, 2004 3:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Fwd: Voice Chat related Does this work with a Single Player instance as well? Im thinking of a pretty basic AI script that would react to someone speaking. Yahn Bernier wrote: >You should be able to tweak the spatialization of sounds from a player >using: > >bool C_BaseEntity::GetSoundSpatialization( SpatializationInfo_t& info ) >. > >Just implement the virtual method for each player >(C_BasePlayer::GetSoundSpatialization) and examine the info variable >for CHAN_VOICE or the sfx name ( I think the voice playback has a >special tag/name ). > >Yahn > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of <SB> Childe >Roland >Sent: Thursday, December 02, 2004 3:41 PM >To: [EMAIL PROTECTED] >Subject: [hlcoders] Fwd: Voice Chat related > >---------- Forwarded message ---------- >From: <SB> Childe Roland <[EMAIL PROTECTED]> >Date: Thu, 2 Dec 2004 17:37:33 -0600 >Subject: Voice Chat related >To: [EMAIL PROTECTED] > > >I do not yet have the SDK (getting HL2 for christmas), but I have a > > >question about the possibilities with it. If the developers or anyone >who has looke the SDK over has an answer, I would be very grateful. > >Is it possible to fix the Voice (coming over the built in voice chat) >to a specific place in the game world? By this I mean, could I have a >room where everyone's voice comes, and you just need to be nearby to hear it? >Also, could I set this location to a player, so that it seams as if the >voice is coming from their specific location and gets softer the >farther away from them you are? > >-- >==================== ><SB> Childe Roland >"I will show you fear in a handful of jelly beans." > > >-- >==================== ><SB> Childe Roland >"I will show you fear in a handful of jelly beans." > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.289 / Virus Database: 265.4.5 - Release Date: 12/3/2004 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

