Since VGUI2 reference code is now available to owners of HL2, would it be possible to also release the original version of VGUI's source under the HL1 SDK license?
Alternately, if VGUI2 is compatible with HL1 (it appears that this may be the case from the quote below), could VGUI2 be released under a license permitting use in a HL1 mod? Quoted from the list, Feb 16, 2004: "VGUI (Valve GUI btw) has been rewritten, and like a caterpillar emerges from its cocoon to become a butterfly so has VGUI morphed into the beautiful VGUI2. We use VGUI2 for both the in game and out of game UI (i.e the steam windows on the desktop). It is also being used in the HL2 engine. The next SDK release will include VGUI2 so everyone can use it (note that you can use one or the other, VGUI or VGUI2, so to switch you need to convert your whole mod to VGUI2). The next SDK will be released when its done (and when the VGUI2 interfaces are rock solid)." -Alfred Thanks, Karl (still in HL1 land!) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, December 06, 2004 12:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] vgui_controls vgui_controls.vcproj contains all these files. If you want to change the base vgui behavior you can edit these files and use the vcproj to rebuild the library. Note that if you do this you do it at your own risk (as we will be changing this library over time), the code it meant as a reference rather than a working code base. The correct way to alter VGUI2 behavior is to override the base class, see the client dll code for examples. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hasan Aljudy Sent: Monday, December 06, 2004 1:37 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] vgui_controls > > ----- Original Message ----- > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, December 06, 2004 1:44 AM > > Subject: RE: [hlcoders] vgui_controls > > > > > What files in particular? > > > > > > - Alfred > > > > > AnimationImagePanel.cpp > AnimationController.cpp > . > . > Frame.cpp > GraphPanel.cpp > . > . > TextEntry.cpp > TextImage.cpp > . > . > etc .. > > basically, I was browsing through the VGUI classes and trying to see > how things work etc .. but when I tried to "go to the definition" of > some methods (like for example .. TextEntry::GotoTextStart() ).. it > doesn't get me anywhere. Then I noticed these files, they had the > same names of the header files, and they had the implementation of > these methods. > > On Mon, 6 Dec 2004 03:00:28 -0500, r00t 3:16 <[EMAIL PROTECTED]> > wrote: > > What project file are you using? > > If you use the everything_SDK.slm it has the vgui_controls > > > > > > r00t 3:16 > > CQC Gaming > > www.cqc-gaming.com > > > > > oh cool, I didn't know that. Thanks. > > > > ----Original Message---- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Hasan > > > Aljudy Sent: Sunday, December 05, 2004 4:29 AM To: hlcoders > > > Subject: [hlcoders] vgui_controls > > > > > > > there are a bunch of .cpp files in src\vgui2\controls but they > > > > are not included in the project, instead there is a > > > > vgui_controls.lib, although the .h files are in the project. > > > > > > > > I tried adding the files to the project but I got 51 errors and > > > > I immediatly removed them from the project :P > > > > > > > > did these cpp files get included by mistake or are they going to > > > > be incorperated in the project files in the near future? > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders