What do you mean I'll have to write my own UTIL_Beam functions? So if I wanted to do UTIL_SetSize, UTIL_SetOrigin, UTIL_ShowMessageAll, UTIL_ScreenFade, etc.... I will have to write these myself? How?
Thanks, Josh -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Tuesday, December 07, 2004 3:25 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Using UTIL_ and te_ functions You have to write your own UTIL-functions. Example: UTIL_Spark, UTIL_Beam : use the IEffects interface. You cant use these functions without rewriting in a server plugin. I am searching this SetModel-thing too... Greets Ronny > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Has anyone had any luck being able to use these server side? To create > effects that will be sent to the client. I couldn't figure it out if my > life depended on it. I'm just curious if anyone has had any luck? Or if > anyone can give me some advice? Even something like Util_SetModel.. > > > > Thanks, > > Josh > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders