Have you defined the "HL2_RPG" string (note the lack of the # !) in your <modname>_english.txt file? Note that hl2_english.txt will NOT be loaded by your mod by default (we may change this behavior). If you need it to be loaded you can simply add this to your client.dll:
vgui::localize()->AddFile( vgui::filesystem(), "Resource/hl2_%language%.txt" ); This will cause all of the hl2 strings to be loaded. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York Sent: Tuesday, December 07, 2004 10:00 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Localization Files Issue > In regards to the localization files under the /resources directory, > I'm having trouble getting Source to read the tokens from any of > these language files. The SDK documentation for VGUI2 states that > the filename should be in the format modname_language.txt, which is > what I have, however token strings (most notably the weapon names on > the HUD) show up as #HL2_RPG, #HL2_Crowbar, etc., instead of their > proper names. I've also tried various combinations of the name of my > mod to see if any of the filename combinations worked, which none do. > To make sure it wasn't something I changed accidentally, I started up > a test map using the base HL2 "mod" (<username>/sourcesdk/sdkcontent) > and experienced the same problem. I've been scoping this out for a > while but since the implementation for the localization interface is > in the engine I've hit a brick wall. Any insight would be > appreciated! > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders