Have you defined the "HL2_RPG" string (note the lack of the # !) in your
<modname>_english.txt file? Note that hl2_english.txt will NOT be loaded
by your mod by default (we may change this behavior). If you need it to
be loaded you can simply add this to your client.dll:

        vgui::localize()->AddFile( vgui::filesystem(),
"Resource/hl2_%language%.txt" );

This will cause all of the hl2 strings to be loaded.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: Tuesday, December 07, 2004 10:00 PM To:
[EMAIL PROTECTED] Subject: [hlcoders] Localization Files
Issue

> In regards to the localization files under the /resources directory,
> I'm having trouble getting Source to read the tokens from any of
> these language files.  The SDK documentation for VGUI2 states that
> the filename should be in the format modname_language.txt, which is
> what I have, however token strings (most notably the weapon names on
> the HUD) show up as #HL2_RPG, #HL2_Crowbar, etc., instead of their
> proper names.  I've also tried various combinations of the name of my
> mod to see if any of the filename combinations worked, which none do.
> To make sure it wasn't something I changed accidentally, I started up
> a test map using the base HL2 "mod" (<username>/sourcesdk/sdkcontent)
> and experienced the same problem.  I've been scoping this out for a
> while but since the implementation for the localization interface is
> in the engine I've hit a brick wall.  Any insight would be
> appreciated!
>
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