You should also note that if you do not use the interfaces we provide (i.e go around them, say by using CBaseEntity directly in a server plugin) then your program and code will be fragile and will break when we update. If you ever think you are doing something dangerous please email us and ask :) We will be adding some more interfaces to CBasePlayer to give server plugins a richer interface to the player class.
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Stelly Sent: Wednesday, December 08, 2004 10:42 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] sourcesdk.gcf question > The reason we use the versioned interfaces in the Source SDK is to > make it extremely unlikely that any mods will break as we upgrade the > engine. > We've done lots of engine updates over the years without breaking > mods, and the interfaces are a new tool that make it even easier to > do this successfully. > > Jay > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of tei > > Sent: Wednesday, December 08, 2004 9:03 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] sourcesdk.gcf question > > > > > > Ruari O'Sullivan wrote: > > > > [...] > > > > > Hopefully Valve will be looking at an advance access program for > > > modders in the future so we can respond to engine changes when > > > they become necessary, or the first thing you know about a > > > problem with your mod is when it starts segfaulting everywhere > > > from SF to Sydney. > > > > > > -randomnine- > > > > > > Say... a bug on Source able remote root access, Valve fix that bug > > and update Source, all Source engines update but some mods broke. > > > > Humm... > > > > Can be interesting If Valve able to test patches before relase, so > > coders can test before the crash will ocurr (anyway modders will be > > lazy and will not test) > > > > Maybe Steam will support 3th modes "update to stable", "update to > > experimental" and "no updates", so modders will be able to debug > > against actual versions and future versions. > > This will also able some dedicated servers to inmediatelly apply > > updates even if where "experimental",.. > > > > This its a similiar design decision as Debian has taken with woody, > > sid, etc.. > > > > Humm.. Real World sux :/ Fortunally enough, I dont work on valve, > > so I dont need to care about this problems. MuAHahahaha! :D > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

