I fixed it. I had something screwed up somewhere else which caused this sorry about that..
r00t 3:16 CQC Gaming www.cqc-gaming.com ----- Original Message ----- From: "Teddy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 16, 2004 12:01 AM Subject: Re: [hlcoders] Bullet tracers > Did you try using the FX_FireBullets() function in the bare bones > sdk_fx_shared.cpp ? > > It takes care of the client prediction issues you seem to be having > > > On Wed, 15 Dec 2004 22:55:56 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > > I have tracers somewhat working, > > However when I fire there is about a 3 second delay before I start to see > > the bullet traces. > > Then they move super slow like a matrix effect. > > > > FireBulletsInfo_t Fire; > > Fire.m_vecSrc = pPlayer->Weapon_ShootPosition( ); > > Fire.m_vecDirShooting = pPlayer->GetAutoaimVector( AUTOAIM_2DEGREES ); > > Fire.m_iDamage = 8; > > Fire.m_iAmmoType = m_iPrimaryAmmoType; > > Fire.m_pAttacker = (CBaseEntity *) pPlayer; > > Fire.m_nFlags = true; > > Fire.m_iTracerFreq = 1; > > Fire.m_iShots = 1; > > Fire.m_flDistance = MAX_TRACE_LENGTH; > > pPlayer->FireBullets( Fire ); > > > > I have the above in weapon_mp5.cpp > > > > Anyone want to shed some light as to why they look like > > http://www.totalretribution.com/r00t316/badtracer.jpg > > > > I fired from the wall on the left then ran to where I am standing to take > > the screenshot. > > That is how slow it is lol.. > > > > r00t 3:16 > > CQC Gaming > > www.cqc-gaming.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders