I don't feel safe doing some HL stuff in a thread, especially since what
I'm doing in GameFrame is _definitely_ not thread safe.

My problem is that GameFrame won't fire unless a player is in the server -
this makes it difficult for me to beta test things quickly.

     -----David Anderson

On Tue, 14 Dec 2004, Ronny Schedel wrote:

Depends on what he wants to do. I had never any problems
with threads in my past hl1 programms :o)

Greets
Ronny


Ronny Schedel wrote:
Just use a thread.

Eeeeeek! Are the engine functions in the listen server and dedicated server thread safe?

--
Jeffrey "botman" Broome

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