I don't feel safe doing some HL stuff in a thread, especially since what
I'm doing in GameFrame is _definitely_ not thread safe.
My problem is that GameFrame won't fire unless a player is in the server -
this makes it difficult for me to beta test things quickly.
-----David Anderson
On Tue, 14 Dec 2004, Ronny Schedel wrote:
Depends on what he wants to do. I had never any problems
with threads in my past hl1 programms :o)
Greets
Ronny
Ronny Schedel wrote:
Just use a thread.
Eeeeeek! Are the engine functions in the listen server and dedicated
server thread safe?
--
Jeffrey "botman" Broome
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