I had assumed that IVGameEngine::PEntFromIndex(int) would do the trick. However, when debugging, even as the userid is currently valid, the formentioned function returns what would seem a blank entity. So two questions arise...
1) Are not the userid and engine entity index the same? 2) Most importantly, what other options are there for retrieving the associated edict_t* - without- doing the obvious and storing it for later use from whichever function might provide it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders