I had assumed that IVGameEngine::PEntFromIndex(int) would do the trick. 
However, when
debugging, even as the  userid is currently valid, the formentioned function 
returns what
would seem a blank entity. So two questions arise...

1) Are not the userid and engine entity index the same?

2) Most importantly, what other options are there for retrieving the associated 
edict_t* -
without- doing the obvious and storing it for later use from whichever function 
might provide
it.

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