Why not register it as a say command?  Couldn't we then block it?

Or is it not possible to block a player's say command yet.

Josh

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Sunday, December 19, 2004 6:16 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] player_say?


Dont register say as a concommand.

Greets
Ronny


> I'm also not getting player_say. Anybody know a solution?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
> Sent: Thursday, December 16, 2004 4:35 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] player_say?
>
> Wierd, I get player_say now trough FireGameEvent. Anyways, a
> documentation would be nice.
>
> Greets
> Ronny
>
>
>> Since the latest update, there should be a player_say event.
>> But I dont get this event via FireGameEvent nor via ClientCommand
>> in CS:S. Where is the event?
>> Instead I get some more undocumented events like player_footstep,
>> door_moving, bullet_impact. Do we get some documentation for
>> this?
>> And, HudMsg is still not working in CS:S.
>>
>> Greets
>> Ronny
>>
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