Thanks. :D Your list at least suggests they have
indeed updated the hud code.

I wish I had a copy of the older sdk code to compare
with the new sdk code, but I don't. :(

 --- "Dave R. Meyers" <[EMAIL PROTECTED]> wrote:

> MyMod dir was created and rar'ed before the last
> change, as was not modified
> in any way.
> CTF dir was created just after the change(thank you
> Valve nice job 8). ) The
> only change to it was that I had compiled and run
> it, but no files were
> changed by me.
> I used the newest version of Beyond Compare (2.7
> something).
>
> I have not had the chance to look at the changes in
> the files listed, but
> the Binary compare that was run, marks a file as
> different if it finds a
> change in the file itself, then moves on.  Could be
> as simple as a "." after
> the Purpose header, or an entire new set of
> functions.  I will check later
> when I have more time.
>
>
> Binary Comparison of <C:\MyMod\src> to
> <C:\Code\CTF\src>
> 3876 files in 85 folders
>
> 2169 files match exactly
> ------------------------
>
> ---Removed by me, as the list was really long---
>
> 86 files don't match
> --------------------
>       cl_dll\game_controls\SpectatorGUI.cpp
>       cl_dll\game_controls\spectatorgui.h
>       cl_dll\sdk\sdk_hud_ammo.cpp
>       cl_dll\sdk\sdk_hud_weaponselection.cpp
>       cl_dll\c_ai_basenpc.cpp
>       cl_dll\c_baseentity.h
>       cl_dll\c_props.cpp
>       cl_dll\c_te_playerdecal.cpp
>       cl_dll\c_vehicle_jeep.cpp
>       cl_dll\client_sdk.vcproj
>       cl_dll\detailobjectsystem.cpp
>       cl_dll\hltvcamera.cpp
>       cl_dll\hltvcamera.h
>       cl_dll\physpropclientside.cpp
>       cl_dll\physpropclientside.h
>       dlls\hl2_dll\func_recharge.cpp
>       dlls\hl2_dll\prop_combine_ball.cpp
>       dlls\sdk\sdk_player.cpp
>       dlls\sdk\sdk_player.h
>       dlls\ai_basenpc.cpp
>       dlls\ai_basenpc.h
>       dlls\baseanimating.cpp
>       dlls\BaseAnimatingOverlay.cpp
>       dlls\basecombatweapon.cpp
>       dlls\baseentity.h
>       dlls\baseflex.cpp
>       dlls\doors.cpp
>       dlls\env_screenoverlay.cpp
>       dlls\func_break.cpp
>       dlls\func_breakablesurf.cpp
>       dlls\gameinterface.cpp
>       dlls\hl_sdk.vcproj
>       dlls\item_world.cpp
>       dlls\items.h
>       dlls\nav.h
>       dlls\nav_area.cpp
>       dlls\nav_area.h
>       dlls\nav_edit.cpp
>       dlls\nav_file.cpp
>       dlls\nav_generate.cpp
>       dlls\nav_mesh.cpp
>       dlls\nav_mesh.h
>       dlls\nav_node.cpp
>       dlls\nav_node.h
>       dlls\nav_pathfind.h
>       dlls\physics_fx.cpp
>       dlls\player.cpp
>       dlls\player.h
>       dlls\props.cpp
>       dlls\rope.cpp
>       dlls\soundscape.cpp
>       dlls\util.cpp
>       dlls\util.h
>       game_shared\sdk\sdk_weapon_parse.cpp
>       game_shared\basecombatweapon_shared.cpp
>       game_shared\basecombatweapon_shared.h
>       game_shared\basegrenade_shared.cpp
>       game_shared\beam_shared.cpp
>       game_shared\gamemovement.cpp
>       game_shared\gamemovement.h
>       game_shared\physics_main_shared.cpp
>       game_shared\predicted_viewmodel.h
>       game_shared\props_shared.h
>       game_shared\util_shared.h
>       lib\public\vgui_controls.lib
>       public\tier0\vprof.h
>       public\vgui\MessageMap.h
>       public\filesystem_init.cpp
>       public\filesystem_init.h
>       public\mathlib.cpp
>       public\tgaloader.cpp
>       utils\common\scriplib.cpp
>       utils\common\scriplib.h
>       utils\common\wadlib.c
>       utils\serverplugin_sample\serverplugin_empty.cpp
>       utils\studiomdl\simplify.cpp
>       utils\vbsp\map.cpp
>       utils\vbsp\staticprop.cpp
>       utils\vbsp\vbsp.cpp
>       utils\vmpi\vmpi.h
>       utils\vrad\mpivrad.cpp
>       utils\vrad\vrad.cpp
>       utils\vvis\mpivis.cpp
>       utils\vvis\vvis.cpp
>       vgui2\controls\DirectorySelectDialog.cpp
>       vgui2\controls\TreeView.cpp
>
>
> This would be the MyMod Folder -
>
> 1 folders and files only on left
> --------------------------------
>       public\checksum_crc.cpp
>
> This would be the CTF Folder -
>
> 11 folders and files only on right
> ----------------------------------
>       cl_dll\Debug_SDK\
>       cl_dll\sdk\sdk_hud_health.cpp
>       dlls\Release_SDK\
>       dlls\nav_colors.cpp
>       dlls\nav_colors.h
>       dlls\nav_ladder.cpp
>       dlls\nav_ladder.h
>       game_shared\death_pose.cpp
>       game_shared\death_pose.h
>       game_shared\env_detail_controller.cpp
>       game_shared\env_detail_controller.h
>
> Dave R. Meyers
>
>
>
> _______________________________________________
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>
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>
>

=====
Nick





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