Thanks. :D Your list at least suggests they have indeed updated the hud code.
I wish I had a copy of the older sdk code to compare with the new sdk code, but I don't. :( --- "Dave R. Meyers" <[EMAIL PROTECTED]> wrote: > MyMod dir was created and rar'ed before the last > change, as was not modified > in any way. > CTF dir was created just after the change(thank you > Valve nice job 8). ) The > only change to it was that I had compiled and run > it, but no files were > changed by me. > I used the newest version of Beyond Compare (2.7 > something). > > I have not had the chance to look at the changes in > the files listed, but > the Binary compare that was run, marks a file as > different if it finds a > change in the file itself, then moves on. Could be > as simple as a "." after > the Purpose header, or an entire new set of > functions. I will check later > when I have more time. > > > Binary Comparison of <C:\MyMod\src> to > <C:\Code\CTF\src> > 3876 files in 85 folders > > 2169 files match exactly > ------------------------ > > ---Removed by me, as the list was really long--- > > 86 files don't match > -------------------- > cl_dll\game_controls\SpectatorGUI.cpp > cl_dll\game_controls\spectatorgui.h > cl_dll\sdk\sdk_hud_ammo.cpp > cl_dll\sdk\sdk_hud_weaponselection.cpp > cl_dll\c_ai_basenpc.cpp > cl_dll\c_baseentity.h > cl_dll\c_props.cpp > cl_dll\c_te_playerdecal.cpp > cl_dll\c_vehicle_jeep.cpp > cl_dll\client_sdk.vcproj > cl_dll\detailobjectsystem.cpp > cl_dll\hltvcamera.cpp > cl_dll\hltvcamera.h > cl_dll\physpropclientside.cpp > cl_dll\physpropclientside.h > dlls\hl2_dll\func_recharge.cpp > dlls\hl2_dll\prop_combine_ball.cpp > dlls\sdk\sdk_player.cpp > dlls\sdk\sdk_player.h > dlls\ai_basenpc.cpp > dlls\ai_basenpc.h > dlls\baseanimating.cpp > dlls\BaseAnimatingOverlay.cpp > dlls\basecombatweapon.cpp > dlls\baseentity.h > dlls\baseflex.cpp > dlls\doors.cpp > dlls\env_screenoverlay.cpp > dlls\func_break.cpp > dlls\func_breakablesurf.cpp > dlls\gameinterface.cpp > dlls\hl_sdk.vcproj > dlls\item_world.cpp > dlls\items.h > dlls\nav.h > dlls\nav_area.cpp > dlls\nav_area.h > dlls\nav_edit.cpp > dlls\nav_file.cpp > dlls\nav_generate.cpp > dlls\nav_mesh.cpp > dlls\nav_mesh.h > dlls\nav_node.cpp > dlls\nav_node.h > dlls\nav_pathfind.h > dlls\physics_fx.cpp > dlls\player.cpp > dlls\player.h > dlls\props.cpp > dlls\rope.cpp > dlls\soundscape.cpp > dlls\util.cpp > dlls\util.h > game_shared\sdk\sdk_weapon_parse.cpp > game_shared\basecombatweapon_shared.cpp > game_shared\basecombatweapon_shared.h > game_shared\basegrenade_shared.cpp > game_shared\beam_shared.cpp > game_shared\gamemovement.cpp > game_shared\gamemovement.h > game_shared\physics_main_shared.cpp > game_shared\predicted_viewmodel.h > game_shared\props_shared.h > game_shared\util_shared.h > lib\public\vgui_controls.lib > public\tier0\vprof.h > public\vgui\MessageMap.h > public\filesystem_init.cpp > public\filesystem_init.h > public\mathlib.cpp > public\tgaloader.cpp > utils\common\scriplib.cpp > utils\common\scriplib.h > utils\common\wadlib.c > utils\serverplugin_sample\serverplugin_empty.cpp > utils\studiomdl\simplify.cpp > utils\vbsp\map.cpp > utils\vbsp\staticprop.cpp > utils\vbsp\vbsp.cpp > utils\vmpi\vmpi.h > utils\vrad\mpivrad.cpp > utils\vrad\vrad.cpp > utils\vvis\mpivis.cpp > utils\vvis\vvis.cpp > vgui2\controls\DirectorySelectDialog.cpp > vgui2\controls\TreeView.cpp > > > This would be the MyMod Folder - > > 1 folders and files only on left > -------------------------------- > public\checksum_crc.cpp > > This would be the CTF Folder - > > 11 folders and files only on right > ---------------------------------- > cl_dll\Debug_SDK\ > cl_dll\sdk\sdk_hud_health.cpp > dlls\Release_SDK\ > dlls\nav_colors.cpp > dlls\nav_colors.h > dlls\nav_ladder.cpp > dlls\nav_ladder.h > game_shared\death_pose.cpp > game_shared\death_pose.h > game_shared\env_detail_controller.cpp > game_shared\env_detail_controller.h > > Dave R. Meyers > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== Nick ___________________________________________________________ ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders