I'm putting together a general set of guidelines for mod coding. There are a 
few things I
picked up from Quake-source coding that I think are, in any type of mod for any 
game,
important to follow.

http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines

If anyone would like to add to it, feel free. It's a wiki.

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