I'm putting together a general set of guidelines for mod coding. There are a few things I picked up from Quake-source coding that I think are, in any type of mod for any game, important to follow.
http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines If anyone would like to add to it, feel free. It's a wiki. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders