All of the code for player movement is in the SDK. Take a look at game_shared/gamemovement.cpp
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Mark Ettinger > Sent: Monday, January 03, 2005 8:02 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] new movements > > Hello All, > > Are the basic movements of strafing and forward/backward built into > the engine? Is it possible to add a fundamentally new movement, e.g. > rotate about an axis passing through center of player and > orthogonal to player's plane (if one were floating in space > rather than > standing)? I've been trying to step through the basic movements and > run up against engine stuff which is not exposed in the source code. > > Or am I missing something obvious? > > Many thanks in advance.... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders