-- [ Picked text/plain from multipart/alternative ] I've got a pretty decent programming background, but my math skills are lacking. This has not really been a problem for me until digging into the 3d math used by hl2. I'm having trouble with the vectors, matrixes, Qangles, etc. Can anyone suggest some resources to brush up on these topics? Would some of these algorithms be covered in a College Algebra course? Or are they more of a trig topic?
On a side note, when it comes down to planning out some logical steps such as vector math, transforming local to world space coordinates should one map it out on paper first? Would a graphing calculator such as the TI-83 help with planning out these steps. Once you've got the math worked out on paper you'd then translate it to C++. Is this the recommended method? Thanks in advance for any inputs… --------------------------------- Do you Yahoo!? Yahoo! Mail - You care about security. So do we. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders