Each frame is an independent entity with respect to mouse and keyboard input. You can have one frame create another frame that could accept user input. A frame is a popup, a root level container, when painting it isn't clipped by its parent (its visibility is controlled by the parent however).
The "vgui_drawtree" console command is a good tool to visualize the hierarchy of VGUI2 panels in the game and how they effect each other. - Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maurino Berry Sent: Friday, January 07, 2005 1:27 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] quick menu question > Having a frame open will get mouse control, yes. However I want it > like the main menu, buttons that open different frames (without > having any frames > visible) and the only way I can think of to achieve this would be to > have a frame the size of the screen then containing the buttons and > the sub frames, which leads to the z errors etc. Any other ideas/more > specific? Thanks. > > _________________________________________________________________ > MSN(r) Calendar keeps you organized and takes the effort out of > scheduling get-togethers. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU =http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSN(r) Premium right now and get > the first two months FREE*. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders