Each frame is an independent entity with respect to mouse and keyboard
input. You can have one frame create another frame that could accept
user input. A frame is a popup, a root level container, when painting it
isn't clipped by its parent (its visibility is controlled by the parent
however).

The "vgui_drawtree" console command is a good tool to visualize the
hierarchy of VGUI2 panels in the game and how they effect each other.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maurino
Berry Sent: Friday, January 07, 2005 1:27 AM To:
hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] quick menu
question

> Having a frame open will get mouse control, yes. However I want it
> like the main menu, buttons that open different frames (without
> having any frames
> visible) and the only way I can think of to achieve this would be to
> have a frame the size of the screen then containing the buttons and
> the sub frames, which leads to the z errors etc. Any other ideas/more
> specific? Thanks.
>
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