This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi,
where can I find examples on how to manipulate bones (rotate, move) within a player model from within the codes? Can these manipulations be done using the bones own coordinate system and/or the world coordinates? And the other way around too... how to get a bones position and rotation (own system and world) from any object not just the player model? How to attach and detach objects to/from specific bones via code? Where to find such basic knowledge? Or aren't these 'basic' features the SDK codes do offer? Are there some base classes that define all this (and more) that you should check? thanks and regards, Beppo -- Norbert Bogenrieder aka Beppo Lead Programmer and Project Lead [EMAIL PROTECTED] Sentry Studios - Infiltration [EMAIL PROTECTED] http://www.sentrystudios.net http://infiltration.sentrystudios.net -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders