I don't know what's the deal with collision groups, but it seems when you put COLLISION_GROUP_NONE in a traceline it hits everything :/
On Fri, 07 Jan 2005 18:09:35 -0800, SuicideCommando <[EMAIL PROTECTED]> wrote: > I'm trying to model bullets as projectiles. I based my bullet class off > of CBaseEntity. I can get them to move correctly, but I'm having trouble > with the collisions. I set the bullets as > SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_CUSTOM ); > SetCollisionGroup(COLLISION_GROUP_NONE); > thinking they would fly as projectiles, but not have any collisions set > up. Instead, they fly straight thru the ground on the test map, but > stick to objects (the hills and rocks). Anyone know why it's doing this? > > thanks, > suicide > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders