I don't know what's the deal with collision groups, but it seems when
you put COLLISION_GROUP_NONE in a traceline it hits everything :/

On Fri, 07 Jan 2005 18:09:35 -0800, SuicideCommando
<[EMAIL PROTECTED]> wrote:
> I'm trying to model bullets as projectiles. I based my bullet class off
> of CBaseEntity. I can get them to move correctly, but I'm having trouble
> with the collisions. I set the bullets as
> SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_CUSTOM );
> SetCollisionGroup(COLLISION_GROUP_NONE);
> thinking they would fly as projectiles, but not have any collisions set
> up. Instead, they fly straight thru the ground on the test map, but
> stick to objects (the hills and rocks). Anyone know why it's doing this?
>
> thanks,
> suicide
>
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