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Hi,

Has anyone else noticed the respawn bug in multiplayer?
If not, heres a short description of it:

When you kill a player and when he is about to respawn, you can see that
the playermodel
is created first above his corpse (ragdoll, what you wish to call it).
And then you can actually see how the playermodel is moved to the
spawnpoint and ends
the rest of the spawn code there.

Yes, it moves rather fast but you can easily predict where he is going
to spawn and it
Can be seen rather easily in a small map where you have visual range to
the spawnpoint(s).

I have tried to trace it, but with not much success. (*bump*)
Tried to look in the different functions that involve playerdeath and
respawning.
Both in CBasePlayer and CSDKPlayer.

Can anyone confirm this, or is just my SDK/Code/Computer/Friends
Computer?
Or even perhaps a solution? Hehe :-)

Thanks!

Best Regards
Tommi 'MindBlaster' Bordi

Note: Please forgive me for any typos..
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