Can you run in the debugger and get a call stack? Also, are you building both the client and the server DLL or just one of them? (Try building both).
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Roth Sent: Wednesday, January 12, 2005 12:43 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Singleplayer port to Multiplayer ok, so I made a few new classes (nothing that changes the existing cpp files), and it compiles and runs fine using the "Create Single Player Mod" package, but when I try placing the files in the Multiplayer mod package, it compiles fine, but crashes out when I try to load a map. I know others have had similar problems with this. Unfortunately, I haven't seen any solutions to the problem. I've tried loading single player maps, hl2mptest.bsp, and a CS map. All crash out. Any ideas or a thread I missed? -- Nick Roth _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders