This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi. I want to make a vehicle like a vehicle_crane.cpp. In this code, I want to rotate a model using the same controls of the vehicle_crane, and i don't want the game_ui interface to do it, i want to use the same interface used in vehicle_crane to rotate a model and one arm attached to him.
The problem is that my code always crash. I think the problem is because i didn't make an entry animation. That's because i change GetServerVehicle()->HandlePassangerEntry(pPlayer, (value>0)), with pPlayer->GetInVehicle(this, VEHICLE_DRIVER). Debugging the code, pass with any problem, but, in the next frame, when ends all the calls in player_command.cpp (and execute all the pVehicle code conditions), HL2 crash somewhere in memory. Visual C++ don't tell me the exact fail in the code. Only tellsme the disassembly fail. What can i do to make a no Four wheels vehicle with no entry animation and only a vehicle_driver_eyes attachment?, HL2 needs a script for this?. I only want to rotate the model with a code using the SetupMove function of the Class BaseServerVehicle Thanks. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders