r00t 3:16 wrote:
I have been playing around with the player position for my prone.
I believe that collision boxes (used around players) are axis aligned in
Half-Life2 (as they were in Half-Life1). The collision box DOES NOT
rotate as the player rotates. If you made this be the player collision
box when the player was prone (head facing North, feet facing South)...
+---+
| o |
|/|\|
| | |
|/ \|
+---+
...here is what you would see when the player turn 90 degrees to the left...
+---+
|/ |/
0----|
|\ |\
| |
+---+
...notice the bounding box DOES NOT rotate along with the player.
If you are going to do a prone position you would make a bounding box
that looks like this...
+---------+
| o |
| /|\ |
| | |
| / \ |
+---------+
...which means you can't have the left or right side of your body be
right up against colliding geometry in the level (axis aligned bounding
boxes are a pain, aren't they?).
--
Jeffrey "botman" Broome
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders