This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] >Alfred wrote: >Oh, and please tell us what areas you are having trouble >coding so we >can add more/better examples for you. >- Alfred Ok, let's see: >First Area: HL2DM animations I have imported succesfully the HL2DM models >into the SDK. Using LEG_8ANIM LegAnimparameter instead LEG_9ANIM, the HL2DM >model use the "move_yaw" parameter instead "move_x" and "move_y". The problem >is in the body_pitch parameter,it doesn't work. (In HL2DM, the pose parameter >is "aim_pitch",also "head_pitch"). How i can make it work?. Also, how i can >make the "take damage according to weapon" gestures work? Second Area: HL2 >weapons. Ok, following the SDK examples, you can create more weapons, but, >How i can make a predictable weapon like HL2 RPG or PHYSGUN?. Third Area: >Joining teams. I had followed all the tutorial in internet about Teams, but >is difficult to get it work.I want some basic knowledge to: A: Init the team >HUD when player SPAWN. Player must be in spectator mode until he joins a >team. B: When player joins a team, he needs to spawn in a certain info_team >Fourth Area: IServerVehicle How i can implement succesfully the >Iservervehicle interface with a non-drivable objec(example, a basic box with >a vehicle_driver_eyes attached). I followed the example into >vehicle_crane.cpp, but always crash for me. I need more documentation about >drivable objects. Thanks to all. Sorry for my english. ----Original >Message---- From: Alfred Reynolds Sent: Monday, January 17, 2005 8:28 PM To: >'hlcoders@list.valvesoftware.com' Subject: RE: [hlcoders] HL2DM SDK in >January or February? > The code for HL2DM won't be until February at the >earliest. I am > interested as to why people want it. It doesn't contain >anything more > that the current SDK. > > The only real difference is has >some HL2 weapons predicted (the > current SDK has all its weapons predicted >also) and it has a some > more examples to work from. If you want to make a >HL2DM clone or get > more examples then it will be useful, otherwise... --
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders