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 >Alfred wrote: >Oh, and please tell us what areas you are having trouble 
 >coding so we >can add more/better examples for you. >- Alfred Ok, let's see: 
 >First Area: HL2DM animations I have imported succesfully the HL2DM models 
 >into the SDK. Using LEG_8ANIM LegAnimparameter instead LEG_9ANIM, the HL2DM 
 >model use the "move_yaw" parameter instead "move_x" and "move_y". The problem 
 >is in the body_pitch parameter,it doesn't work. (In HL2DM, the pose parameter 
 >is "aim_pitch",also "head_pitch"). How i can make it work?. Also, how i can 
 >make the "take damage according to weapon" gestures work? Second Area: HL2 
 >weapons. Ok, following the SDK examples, you can create more weapons, but, 
 >How i can make a predictable weapon like HL2 RPG or PHYSGUN?. Third Area: 
 >Joining teams. I had followed all the tutorial in internet about Teams, but 
 >is difficult to get it work.I want some basic knowledge to: A: Init the team 
 >HUD when player SPAWN. Player must be in spectator mode until he joins a 
 >team. B: When player joins a team, he needs to spawn in a certain info_team 
 >Fourth Area: IServerVehicle How i can implement succesfully the 
 >Iservervehicle interface with a non-drivable objec(example, a basic box with 
 >a vehicle_driver_eyes attached). I followed the example into 
 >vehicle_crane.cpp, but always crash for me. I need more documentation about 
 >drivable objects. Thanks to all. Sorry for my english. ----Original 
 >Message---- From: Alfred Reynolds Sent: Monday, January 17, 2005 8:28 PM To: 
 >'hlcoders@list.valvesoftware.com' Subject: RE: [hlcoders] HL2DM SDK in 
 >January or February? > The code for HL2DM won't be until February at the 
 >earliest. I am > interested as to why people want it. It doesn't contain 
 >anything more > that the current SDK. > > The only real difference is has 
 >some HL2 weapons predicted (the > current SDK has all its weapons predicted 
 >also) and it has a some > more examples to work from. If you want to make a 
 >HL2DM clone or get > more examples then it will be useful, otherwise...
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