I think this specific topic deserves a new thread, dont you? (It isnt
really related to the SDK release? ;))




Ben Davison wrote:

Can you please stop changing the posting titles because it starts a
new conversation "thread" on most clients.


On Wed, 19 Jan 2005 00:05:14 +0100, Jose Luis Gonzalez <[EMAIL PROTECTED]> wrote:


This is a multi-part message in MIME format.
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One note, Matt.

First:

I fixed the physics bugs with the code in  <http://www.sourcewiki.org/>
www.sourcewiki.org

Well, when I walk in a room and touch a physics object (a chair or a table),

the pitch parameter turns, but only one time.

I used cl_showanimstate to see it.

The aim_pitch turns from 0.0 to random number and the HL2DM model

change the pose animation

Why this change??

Sorry for my English.



I change the pose parameter in this function in base_playeranimstate.cpp,


Using HL2DM animations.


void CBasePlayerAnimState::ComputePoseParam_BodyPitch()


{


// Get pitch from v_angle


float flPitch = m_flEyePitch;


if ( flPitch > 180.0f )


{


flPitch -= 360.0f;


}


flPitch = clamp( flPitch, -90, 90 );


// See if we have a blender for pitch


int pitch = GetOuter()->LookupPoseParameter( "aim_pitch" );


if ( pitch < 0 )


return;


SetOuterPoseParameter( pitch, flPitch );


g_flLastBodyPitch = flPitch;


}


I changed LookupPoseParameter("body_pitch")


with LookupPoseParameter( "aim_pitch"). But don't work.


Can this be a pitch bug in SDK??


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--
- Ben Davison
- http://www.shadow-phoenix.com

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