could you psot your code? if you don't set the alpha values or sie values or color values it might not render. also if alpha is 0 well obciously it won't render :P
I presonally have used the simple particle emitter and it worked for me, and I'm deriving my own emitter from it. On Tue, 18 Jan 2005 18:11:44 -0500, Daniel Menard <[EMAIL PROTECTED]> wrote: > I have been trying to get particles to emanate from one of my weapon's > projectile. I am using the simple emitter code provided in the SDK > Docs and nothing seems to get rendered, I have even copied the code > exactly and still nothing. Then I changed the projectile to the > env_sparkler entity which is supposed to have working particles but I > still get nothing. Is there somesort of flag I have to set for the > entity to render particles? I thought maybe my DX8 card might be > limiting some of the particles, but even after copying the particle > code from the impact effects (which definitly work) I can't seem to > get anything to show up. > > Valve: If you guys could just have a look at the issue. The other > thing is temp ents with the sprites used as models, is this still a > valid way of using sprites or should it be done through the particle > system? > > I'm going to keep working at it and post my progress in this thread. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders