could you psot your code?
if you don't set the alpha values or sie values or color values it
might not render. also if alpha is 0 well obciously it won't render :P

I presonally have used the simple particle emitter and it worked for
me, and I'm deriving my own emitter from it.


On Tue, 18 Jan 2005 18:11:44 -0500, Daniel Menard <[EMAIL PROTECTED]> wrote:
> I have been trying to get particles to emanate from one of my weapon's
> projectile. I am using the simple emitter code provided in the SDK
> Docs and nothing seems to get rendered, I have even copied the code
> exactly and still nothing. Then I changed the projectile to the
> env_sparkler entity which is supposed to have working particles but I
> still get nothing. Is there somesort of flag I have to set for the
> entity to render particles? I thought maybe my DX8 card might be
> limiting some of the particles, but even after copying the particle
> code from the impact effects (which definitly work) I can't seem to
> get anything to show up.
>
> Valve: If you guys could just have a look at the issue. The other
> thing is temp ents with the sprites used as models, is this still a
> valid way of using sprites or should it be done through the particle
> system?
>
> I'm going to keep working at it and post my progress in this thread.
>
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