Right now the bot examples in the SDK just use the basic fakeclient engine functionality to move a player around a server. In future updates we will be exposing some services derived from the CS:S bots (for example, access to their navigation mesh ).
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, January 20, 2005 6:54 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update > Just A quick question, I assume because we use bot_add that the > sample bots are built off the turtle rock CS:S bots? > > So will we see more examples and code in later releases? > > On Thu, 20 Jan 2005 10:16:57 -0000, Mike Blowers > <[EMAIL PROTECTED]> wrote: > > Great suggestions..... I'd love for that to be implemented too. > > > > Mike. > > > > ----- Original Message ----- > > From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]> > > To: <hlcoders@list.valvesoftware.com> > > Sent: Thursday, January 20, 2005 9:17 AM > > Subject: RE: [hlcoders] SDK update > > > > > This would be a good idea, for those that also only work with the > > > code > > > > > > > > > --- "Tony \"omega\" Sergi" > > > <[EMAIL PROTECTED]> wrote: > > > > > > > Couldn't you guys add an option to "Extract Source Code" which > > > > would just put an untouched version of the sdk, read only inside > > > > the sourcesdk folder, so we can diff whenever without actually > > > > running create a mod and creating new configurations? It would > > > > make things easy. And thenm let the refresh sdk content update > > > > that one if it exists, but only if. (so non-programmers don't > > > > need to have the source out of the GCF) > > > > > > > > What I ended up doing this time was using GCFScape and just > > > > unpacked the source dir to a folder off of c: so I could diff. > > > > > > > > Would be cool to have an option right there in the sdk for it. > > > > > > > > > > > > -----Original Message----- > > > > From: Alfred Reynolds > > > > [mailto:[EMAIL PROTECTED] > > > > Sent: January 19, 2005 9:46 PM > > > > To: hlcoders@list.valvesoftware.com > > > > Subject: RE: [hlcoders] SDK update > > > > > > > > Refresh SDK content just updates the various tools > > > > and example content > > > > in the SDK. You need to "Create A Mod" to extract > > > > the new code. > > > > > > > > - Alfred > > > > > > > > ----Original Message---- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] On > > > > Behalf Of Jeffrey > > > > "botman" Broome Sent: Wednesday, January 19, 2005 > > > > 6:28 PM To: > > > > hlcoders@list.valvesoftware.com Subject: Re: > > > > [hlcoders] SDK update > > > > > > > > > Ben Davison wrote: > > > > > > I've run a diff on the old code and the new code, and for > > > > > > some reason it's coming up with no changes to the code. > > > > > > > > > > Did it say "Copying Files. Please wait..." for about 2 or 3 > > > > > minutes right after you clicked on "Play Games->Source SDK"? > > > > > > > > > > I also did a "Refresh SDK Content", just for fun. > > > > > > > > > > I got differences all over the place (first 2 files in > > > > > cl_dll\game_control, NavProgress.cpp and NavProgress.h are > > > > > new). > > > > > > > > > > There's LOTS of changes in sdk\nav_*.* > > > > > > > > > > Are you doing a Single Player MOD or Multiplayer MOD? > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view > > > > the list archives, > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > -- > > > > No virus found in this incoming message. > > > > Checked by AVG Anti-Virus. > > > > Version: 7.0.300 / Virus Database: 265.7.0 - Release > > > > Date: 17/01/2005 > > > > > > > > > > > > -- > > > > No virus found in this outgoing message. > > > > Checked by AVG Anti-Virus. > > > > Version: 7.0.300 / Virus Database: 265.7.0 - Release > > > > Date: 17/01/2005 > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view > > > > the list archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ===== > > > http://ammahls.com > > > > > > > > > > > > > > > __________________________________ > > > Do you Yahoo!? > > > Yahoo! Mail - now with 250MB free storage. Learn more. > > > http://info.mail.yahoo.com/mail_250 > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders