Ok, but who asked about that?  I think you replied to the wrong thread.

On Tue, 25 Jan 2005 21:08:46 -0800, Trauts <[EMAIL PROTECTED]> wrote:
> Basically, there are two versions of each class/entity.
>
> For example: CBasePlayer, and C_BasePlayer. They are DIFFERENT but similar.
> If you add something in CBasePlayer, you might have to add it in a different
> class, or do something like
>
> #if !defined( CLIENT_DLL )
>
> If the function only doesn't exist on the client. It depends if it needs to
> be run on both ends.
>
> There are files in both the client project and the server project that look
> like a similar class, and they are, but CBasePlayer is not exactly the same
> as C_BasePlayer.
>
> If its not in that game_shared folder, it means there will pretty much be a
> different version for the client.
>
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>


--
=============================
<SB> Childe Roland
"I will show you fear in a handful of jellybeans."

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