Ok, but who asked about that? I think you replied to the wrong thread.
On Tue, 25 Jan 2005 21:08:46 -0800, Trauts <[EMAIL PROTECTED]> wrote: > Basically, there are two versions of each class/entity. > > For example: CBasePlayer, and C_BasePlayer. They are DIFFERENT but similar. > If you add something in CBasePlayer, you might have to add it in a different > class, or do something like > > #if !defined( CLIENT_DLL ) > > If the function only doesn't exist on the client. It depends if it needs to > be run on both ends. > > There are files in both the client project and the server project that look > like a similar class, and they are, but CBasePlayer is not exactly the same > as C_BasePlayer. > > If its not in that game_shared folder, it means there will pretty much be a > different version for the client. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ============================= <SB> Childe Roland "I will show you fear in a handful of jellybeans." _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders